This was released as the stable version of OpenGL in 2013 with some new features and that was the ability to use buffer while they are in mapped form and it can know as Immutable storage for objects of the buffer. Now let me tell you about the next version which is also an important version because it comes with a number of new features at that time. It also minimizes restrictions on rendering of currently bound texture and offers a mechanism that avoids read after write hazards. This version has built-in functions of GLSL which allows shaders to query sample numbers in texture. Subregion of texture images also has new features added in this version as well as ARB_robustness functionality also upgrades to meet with ES 3.1 standards. It also allows querying and modifying of object state without binding of objects. One new mode was also added through which invert condition used to decide whether to draw or not and it was glBeignConditionRender. A Culling was added which is similar to gl_ClipDistance and its name is GLSL gl-CullDistance shader output but it is used for whole primitive culling. It was released before 4.6 in 2014 for having solutions to different problems of API of that time and in it, clip control mode can use as additional features which configure the mapping of clip space in window space. Now move to the next version which was launched before the 4.6 version of OpenGL.
Errors free Open GL Context can be created in this version as well as Atomic Counters can use for more operations not only this but also you can avoid divergent shader invocations if there is a requirement for it. You may also find feedback overflow queries in statistics and a transforming manner. There is indirect rendering command which is Multi-draw command which can fetch a number of draws from the buffer. This version of Open GL comes with a lot of updates and improved features in 2017 and has SPIR-V language which is used for defining shaders in it and from rendering command Vertex shaders get the draw ID and value of base vertex/instance value. I will start with the latest version of it which is OpenGL 4.6 so let us discuss it first.ģD animation, modelling, simulation, game development & others Different Versions of Open GL So let us discuss some of the versions of Open GL so that we can have information about features and new things of a different version which were added in them for having best output. Since its development OpenGL has many versions with updated features and you will have these versions with different names. In the OpenGL version, we can find new features as well as improvements for previous obstacles of any specific task and these features may be updated User interface, updated tools and their features, and many more things you can find in each of the versions of OpenGL versions. OpenGL version can understand as a modified and updated form of former OpenGL API and released time to time for improving its working ability in an effective manner and that improvement gives the best result in specified tasks.